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What if your smart devices could talk? - AI and Transmedial Play for Public Empowerment

The project investigates the integration of game design, transmedia storytelling, and generative AI as innovative tools for public empowerment. Its primary aim is to explore how these digital technologies and design techniques can enhance learning experiences, foster public engagement, and empower individuals regarding smart home safety. This culminated in an ‘open research game’ involving interactive AI characters, portrayed as smart devices that you can communicate with, alongside a physical message board where you can post related questions, notes and statements.

Full thesis available soon!

A subversive play iterative prototyping model was developed, being inspired by Mary Flanagan's 'Critical Play' design model.

A subversive play iterative prototyping model was developed, being inspired by Mary Flanagan's 'Critical Play' design model.