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Sandy in Space

Did a short project looking at UE5, after using UE4 for so many years. I loved using nanite and lumen and I'm excited to explore new workflows further! The spaceman is an idle animation and model from Mixamo, the canyon assets are from megascans and the sci-fi models are from a UE4 free monthly project.

It was really fun developing and making models and assets directly in-engine using megascans textures!

It was really fun developing and making models and assets directly in-engine using megascans textures!